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A pen and paper game for a single player, Hands On Research is a hack of Lay On Hands using the SCP universe as the playground.

The intent of the game is to work through a series of interactions with an anomaly; experimenting on it and figuring out how to define and contain it. Every experiment introduces the opportunity for things to shift and change - setbacks and opportunities arising even as new information about the anomaly comes to light.

If you've ever wanted to be an SCP researcher or play through designing your own SCP, this is the game to do it.

The required items for this game are a nice small list:
↬ The game book itself
↬ A pencil/pen
↬ A print out of the character sheet (and optionally, oracle)
↬ A coin (Canadian quarter/looney/tooney or comparable size)
↬ Some space to spin the coin and play


If you enjoy this game, please go pick up a copy of Lay on Hands. This game was created for the Lay On Hands Jam, and I owe a huge debt to that for getting me to sit down and make something for the first time in too long.


↬ This game is based on the Lay On Hands SRD (https://alfredvalley.itch.io/lay-on-hands-srd) which is licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). 

↬ This game also incorporates elements from the SCP Wiki (http://www.scp-wiki.net/) which is licensed under CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/).


StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorRunning From Skeletons
GenreRole Playing
TagsHorror, Narrative, Sci-fi

Download

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Click download now to get access to the following files:

hands_on_research_v-001.pdf 3 MB

Comments

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Oh this looks awesome ! Can't wait to try it !
Also, might be a fun thing to plug into a surpernatural game of some kind... :D

This is gold! Finally an SCP RPG that focuses on the actual process of researching an SCP. Might try to adapt this to Multiplayer at some point... 

Thank you!

Please let us know how playing it goes and if it adapts to multiplayer well. There were some gaps in how it worked that we thought might be best filled by people, but were sticking to the solo game idea.